In this world, nothing is certain except death and taxes. Even if we're paraphrasing Benjamin Franklin, the quote still seems to hold true. While I’d like to be speaking about the indie game Death and Taxes in this post, I didn’t even know about it before I started writing it. (Something else to add to the backlog .) Taxes may be something we haven’t covered yet, but we’ve talked about character deaths on this blog before. What we haven't covered, though is how you get to that character death. That point in the game where the damage a character's taken seems like it could be fatal, but they’re only mostly dead and likely in a lot of pain . How do you turn that corner from mostly dead to mostly alive and where do the taxes fit in? Death Death stalks you at every turn . At least it can seem that way in some tabletop games, although others might avoid the concept entirely. Certainly, in combat-heavy sessions of D&D something (or someone) “dying” is inevitable. If your ...