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[Backstory Redacted] - Getting Ready to Run Paranoia

Greetings, Citizens! For scheduling reasons Due to Commie sabotage, the benevolent and exceptionally well-prepared individuals in charge of Never Say Dice have chosen to follow up the recent Paranoia post with another, this time about what you need to do before the game. Readers unfamiliar with Paranoia should take this opportunity to educate themselves before their ignorance is discovered and punished, and any readers uninterested in Paranoia should join the line for the nearest Termination Booth forming here . Please fill out the Citizen Satisfaction Survey before stepping into the booth. Have a pleasant daycycle! When we last spoke, I had covered the setting and talked a little about my first (successful) Paranoia session, but closed without sharing the lessons I had learned from my years of running the game. Players: Welcome to Alpha Complex, Six Death Minimum I must admit to having a certain advantage in my pool of available players that other Gamemasters might not: I live in ...

I'm Sorry, Citizen, but This Post is Above Your Security Clearance: My (Un)-History with Paranoia

I find it only fair (and, like Friend Computer, your humble Gamemaster is only ever fair) to introduce my favorite RPG the way it was first introduced to me: Isn’t this the game that gives each player six duplicate characters because they croak so fast? The very one. And doesn’t it encourage players to lie, cheat, steal, and backstab each other? Correct. Paranoia is a lighthearted game about terror, soulless bureaucracies , mad scientists, weird mutants, and insane robots. Paranoia is fun. The Computer says so. Do you want to play? Sounds kinda dumb to me… Say, why are you looking at me that way? The Computer says not wanting to play Paranoia is treason and grounds for immediate termination. Any last words, traitorous scum? Gulp. Uh… Sure I want to play! Paranoia is fun! The Computer is my friend! Oh boy! Let’s go terminate some traitors! Excellent! You’re learning, citizen. Stay alert! Trust no one! Keep your laser handy! That text was on the last page of the original hardcover editio...

The Mission Will Be Very Safe and Fun for Everyone: Some Thoughtcrimes on Running Paranoia

  I'm sorry citizen, but the question "why hasn't there been a Paranoia post in over fifteen months" cannot be processed. Records indicate that the previous post, " [Backstory Redacted] - Getting Ready to Run Paranoia " was activated in the Year 214 of the Computer, and, as this is currently Year 214 of the Computer, your internal chronometer must be malfunctioning. Rumors that is has always been Year 214 of the Computer are treason. Please report to Internal Security for cerebral re-adjustment. Have a nice daycycle. So, why hasn't there been a post about Paranoia in fifteen months, anyway? The previous two have been quite popular , and, as I'm fond of saying, I've put more thought into this game than nearly anything else in my life, formal education included. As time went on, I found myself procrastinating on the follow-up. I didn't have enough time to work out everything I'd want to cover, I'd tell myself, or that some other top...

Tales of the Extra-Ordinary

We’ve talked before about how gamemasters and narrators can use details to build story. But these details don’t always need to be part of the plot, and are often as much about the worlds the characters occupy as they are the events they’re taking part in. And while we all draw inspiration from our own out-of-game experiences , aren’t people playing games and engaging with stories to get away from everything they have to deal with in the “real world” (such as it is)? What kind of “slice of life” details to build the setting and atmosphere, and what risks bogging things down? And, in collaborative forms of narrative like tabletop roleplaying games, how do we encourage others to share the details of their own characters’ lives in a way that grows the story for everyone? - B B : As I’m sure our readers are no doubt aware, my favorite tabletop game, and the one I have the most experience running, is Paranoia , a game which is as much setting as it is system. Games like this can be somethin...

Enter... the Entrance Theme!

It happens in all sorts of media that incorporates music: movies, TV, plays, audio dramas... a few notes play and, at least if you’re a fan, you know who's about to show up even before they actually enter. It even happens in other live activities such as sports - that song starts, the crowd gets pumped,  and you know exactly who's coming out onto the field or into the ring. While we’ve had posts about music in the form of Never Say Disc , and even a few posts that mention choosing music to set the scene in your tabletop games, we’ve never focused on music for a particular group or character. Something to bring you into the game, get you pumped, put you in the right mindset and/or set you up for a good gaming session. So this week, let’s do just that - discuss using music to bring you into the game and increase your immersion at the tabletop. - A A : Picking intro music for a group can be an easy task, depending upon what you’re playing. If you’re sitting down to a Star Wars se...

Take Me Down to Parody City

The NSD Team are both 90s kids, and nerdy ones at that, so the recent passing of rapper Coolio hit us both because of his own work (near-inescapable for a period in our adolescence) and because of the odd relationship he had with "Weird Al" Yankovic's parody of his biggest hit, " Gangsta's Paradise ," as " Amish Paradise ." Al had been given permission by Coolio's record label, but not Coolio himself, who had issues with his work being parodied. To my knowledge, this is the highest-profile of a parodee being upset about Al's version, and it's certainly the one time I was around to experience it. But what makes a parody stick with us just as long as the original, and, in some cases, even longer? What do we, as audiences, get from them and how should we approach them as creators, ourselves? "Weird Al" Yankovic,as I've written about before , played a vital role in my musical journey. He wasn't constrained by genre, so eac...

Goooaaaal! Finding More Objectives

It's important  to set goals is in life. You may have a long-term goal that seems nearly impossible at first: moving to a certain city, buying a new car, etc.  Or your goal may be as simple as getting out of bed in the morning and making it through another day. Steps, or objectives, on the way to accomplishing these things could be hitting certain thresholds of savings, or making sure to brush your teeth whenever you go out. Even the simplest goals are still valid. More than likely, you'll have several objectives or goals on any given day. Some may be related or even seem contradictory, depending on how you're looking at them at any given moment. (Hopefully, you'll accomplish some of them. Let’s count reading this blog as one. Go you!)  Many tabletop game sessions are based around a single goal or objective: rescue the noble from the opposing forces, take the MacGuffin to the volcano and throw it in, or find a lost sword for the knight. Setting additional goals or objec...