In the world of digital games, there's often a final goal of completing everything the game offers. On a modern gaming platforms, you'll probably even receive a “trophy” or “badge” for doing this, and we’ve previous discussed bringing these kinds of achievements into our tabletop worlds. Certainly, one might feel a sense of accomplishment from having reached platinum status in Spider-Man or a feeling of regret when you just can’t finish everything in a GTA game and need to move on. Personally, I’ve been in both these scenarios, and still may re-play San Andreas yet again and finally make it to 100%. Generally, though, this is a situation that can leave you with feeling either very satisfied or with a sense of longing and missed opportunity. Both ends of the spectrum, and all points in between, can be seen in tabletop gaming as well. How can we identify different forms of completionism at our tabletops and how can we tackle them as a team? Quarrelsome Questing Your tabletop