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Showing posts with the label Electronic Games

The Space Between Blows: The Audience's Role in Narrative Combat

POW! BIFF! ZOT! Fight scenes have been a part of narrative media for... well, as long as there has been narrative media . The Illiad , for instance, is full of the granular blow-by-blow we expect of fight scenes today, regardless of medium . So this is not a topic for which I can do any kind of justice - I'm sure there are people who have dedicated their entire careers to the study of narrative combat, and there will always be more to talk about, more to discover. Rather, this post will explore some recent thoughts inspired by (what else) a mostly-forgotten twenty-year old video game. Oni is a third-person action game with a focus, despite the arsenal of weapons featured in the official art, on melee combat. Today, it's remembered mostly as the game Bungie made after Marathon and Myth , but before Halo . Culturally, it's a rather bizarre relic: a western attempt at making an "anime game" based on limited reference points that the creators lifted wholesale, partic

The Gaming Parent

Father’s Day isn’t a holiday I typically come to with a lot of excitement. While I love my kids, and care about my own father and other dads in my life, Father’s Day just isn’t something that I love to celebrate as a holiday. In honor of the day, though, and for those that do enjoy it, I’ve decided to use this week’s post to talk a bit about being a parent and a gamer. Both gaming (whether it be video games, board games, tabletop RPGs, or even all three) and being a parent can take up a ton of time in day-to-day life. If gaming is one of your passions, it's likely something you had to significantly reduce to make up for the time requirements of being a parent. Those unavoidable visits to the doctor, diaper changes, potty training, homework...the list of parenting responsibilities is endless. The list of games I’d like to play has also seems to have become endless in a very short amount of time. What can one do about it? (Besides obsessively organizing and cataloging your game colle

Risus Burger

Food disagreeing with you lately? The summer holidays are often full of greasy burgers and hot dogs. I know I’ve been grilling more than usual. That wasn’t what I was referring to, though. Does your food want to make hamburger out of you ? Then perhaps you need help from Peter Pepper. You might be asking yourself, “who?” Don’t worry, we’ll cover that in a moment. First we have the "how." We don’t need IntelliVision’s arcade-like super graphics for this post. We need Risus: The Anything RPG . What is Risus ? I won’t bore you with all the details here. (Besides, you can read our very own Introduction to Risus post.) In short, Risus is a rules-lite, versatile, and down-right fun “anything” TTRPG. In previous Risus posts , we have looked at converting the characters from Gauntlet , and taken inspiration from the Pole Position properties for an arcade themed setting I’ve been working on. In actual play, the game world would look something like Wreck-It-Ralph or ReBoot . For

I Am Camp Incarnate: Trash History and Return to Castle Wolfenstein

Today is V-E Day, and earlier this week, by sheer coincidence, I declared victory over Return to Castle Wolfenstein - specifically the Playstation 2 version. I'd started it a while ago, but picked it back up both to try and cut down my gargantuan list of  “in-progress” games and to build up to playing the more recent titles in the series with Andy. Playing RtCW in 2021 was certainly... an experience . I haven't chosen the games I've played during the pandemic specifically because of their relation to current events, but an eerie number have featured infectious disease plots ( Metal Gear Solid V , Dishonored , and Marvel's Spider-Man ), so gunning down Nazis at least gave me a chance to engage with a different aspect of our unfortunate times. Return to Castle Wolfenstein is, obviously, an "historical" game, but in more ways than might seem obvious (or intended)., The era it conveys is not the 1940s in which it was set, but the way that period was conveyed in

Generic Post

Over the years, I've heard many an author, agent, editor, and publisher claim (facetiously or otherwise) that the concept of “genre” exists solely to make it easier for bookstores to arrange their stock, that it’s ultimately a marketing invention to better move product. It’s funny, though, I don’t think I’ve ever heard this sentiment from the people who enjoy said product, jokingly or otherwise, whether they be readers, players, or audience members. A divide of this scale can’t help but lead to questions. Are both groups talking about the same thing? What exactly is a genre, anyway, and what role does it play in the telling and experiencing of stories? I first began to question "genre" in a college creative writing workshop. Until then, I had taken for granted that the categories of science fiction, fantasy, mystery, horror, and thriller had been structured and organized by nature like the Periodic Table. This certainty wasn’t broken by coursework or  some newfound clari

Tales from the Grove: Storytelling in San Andreas

Recently, Andy and I found out that we had each started new run-throughs of Grand Theft Auto: San Andreas , a game that both of us have loved since its original release, but neither had ever completed. We took it as an opportunity to play together (even while apart), keeping track of each other’s progress throughout. Now that we’re both done, we thought we’d discuss some of the game’s storytelling and characterization, and what San Andreas can teach writers and gamers looking to tell stories from the more… complicated side of the law. - B B : It’s appropriate that San Andreas starts with CJ’s return home, since picking the game up again felt a homecoming for both of us. My story (far less exciting and tragic than Carl’s) is that, now that I’m satisfied with my current hardware setup, I’ve been using the PS2 a lot more often, which meant returning to a complete Grand Theft Auto series playthrough I had started some years ago. Thanks to the lockdown freetime, I burned through Grand Thef

Start Your Risus Engines!

Planning on a Sunday drive this weekend? Oh no you ain’t, you’re going to play Pole Position! You may not have your Atari 2600 or 800 set up and ready to go (mine are safely packed in their dust covers). You may not have access to a sit-down arcade cabinet with wheel, stick shift and pedals. What you do have that's ready and easy to access is Risus: The Anything RPG . What is that? You can read about it in various places, including my Introduction to Risus on this blog. In a sentence: Risus is a rules-lite, versatile, and downright fun “anything” TTRPG. In my last Risus post , we looked at builds of the characters from Gauntlet for an arcade-themed setting I’ve been working on for far too many years, reminiscent of media like ReBoot , Tron , and Wreck-It-Ralph . This week, we’ll add Pole Position to the ranks of games included in this procrastinated sourcebook. If you’re somehow not familiar with Pole Position , you may want to go check out this historic arcade racing game. It

Details: The Power-Up Mushroom for Your Narrative

Many of you may be aware already, but March 10 is Mario Day! Maybe you’ll break out one of the 200+ games featuring Mario (no doubt Nintendo will have deals on a few), watch the Super Mario Bros. Super Show or read some Super Mario Bros. comics . No matter how you celebrate the day, you’ll be spending time with a character who has a long history and background. Your first experience with our favorite plumber may have been in Donkey Kong , Donkey Kong Jr. (the only game where Mario plays the villain) or the original Mario Bros . My first Mario experience, as is probably the case with many of you, was with Super Mario Bros. on the NES. Mario had already appeared in 21 games by this point, but it wasn’t really until Super Mario Bros. that audiences saw the character we recognize today. To celebrate the character of Mario, in true Never Say Dice fashion, let's talk about the story within that game. Think about the first time you sat down with that legendary game: Super Mario Bros.

Control and the Alternate Reality of the Workplace

This week, PlayStation Plus subscribers got access to one of my favorite recent games of recent years: Remedy Entertainment’s Control With its fusion of cosmic horror and comedic bureaucracy (not to mention "what if gunfight... but with Jedi powers?"gameplay) this is a game that might have been custom-made just for me. Control takes the tired “secret government organization overseeing the paranormal” trope and shifts the focus towards the first part, presenting the headquarters of the titular Federal Bureau of Control (known as the “Oldest House”) as a Brutalist maze of filing cabinets, typewriters, water coolers… and twisted hallways folding in on themselves, a Ritual Department, and a power system that may be running off an imprisoned elder god. It’s a setting defined by contrasts, blending the dull familiarity of the recent past with the nightmarish and otherworldly. But what’s really unique is the care the designers took to make the Oldest House feel like place people a

NSDNYR (Never Say Dice New Year's Resolutions)

Happy New Year from both of us here at Never Say Dice. For many, this is the time of year for reflection and setting goals. It's time for New Year resolutions. A lot of people set themselves up to kick a bad habit. Some use it to start a new healthy habit. Others have lofty goals to reach, like being able to hug their families again or to geting a new job. Remember when setting your goals to make them SMART (specific, measurable, achievable, relevant, and time-bound). Whatever goals you are setting, smart or not, don’t beat yourself up if you aren't able to achieve them! Many start, many fail. As we often say here at Never Say Dice, trying is the first step to failure. For our part though, here are the Never Say Dice resolutions for 2021! - A A : My first goal for 2021 is to play in at least a one-shot TTRPG, if not a regular campaign, and I'd like this to happen by September. I'd prefer to do this with friends, but may have to settle for getting out of my comfort zone