Skip to main content

That's Ammo-ray(gun)!

Being a fan of obscure holidays, they tend to serve as inspiration for my games from time to time. This time around, it's National Archery Day which has been celebrated on the second Saturday of May since 2015. I wouldn’t want to shaft this particular holiday, so in this post we'll take aim at an aspect of gaming that can sometimes get ignored: ammo. If you’re going to be playing a tabletop game involving combat, there's a good chance it will feature some sort of ranged weaponry. In a fantasy setting, this will likely take the form of longbows, crossbows, and slings (and perhaps even the occasional flintlock), along with their respective ammunitions: arrows, bolts, and bullets (or "ball" if you're a Flintlock Aficionado). Of course, you might have thrown weapons such as spears, axes, and knives, as well. A more modern setting might use grenades and any number of guns with a variety of projectile types. Something in a sci-fi or futuristic genre will probably have some sort of blaster, phaser, or photon gun, all using their own power packs or clips. (Not to mention the trend of the past few decades to use modern guns tweaked to look more future...y.) The question remains, though: should you track ammo during a game, and, if so, how?

If you choose to track ammo in a tabletop game, there are a few things to keep in mind. Depending on how many ranged combat attacks you're projecting, it can look like a pretty cumbersome task. When you break down the numbers, though, it's not as scary as you might think. A typical combat session may last 3-5 rounds, but, for this example, let's go extreme and say it lasts 10 rounds. If your standard round is about six seconds, that works out to a full minute of “real time” combat. Even with characters that have multiple ranged attacks, it's about 20-30 ammo (of whatever kind) for an entire combat. If you break it down like this, ammo management doesn’t seem that unwieldy. Although, if your players like to stockpile, and your group keeps track of encumbrance, weight (or even, depending on the system, storage space) becomes a consideration. On the other extreme, parties that travel too light can find themselves with insufficient ammo when the need arises. Reuse, recharging, and restocking can help a bit here, but will only take things so far.

Another issue is who will be doing the tracking and how they're going to do it. If the players at the table aren't the kind to take extensive notes, getting them to track their own ammo on top of other game statistics such as hit points or abilities will be a chore... but having the GM handle it entirely on their own can be far too cumbersome. This may be a make-or-break decision on whether you'll be tracking ammo in your game. Generally, if a player is interested in ammo tracking, there's no reason not to let them. If everyone at the table is interested, it might be time to consider a "survival"approach where keeping track of a limited number of supplies becomes a factor. In any case, tracking is certainly easier in the digital realm. There's no need to count the shots left on your blaster's power pack or the number of crossbow bolts fired on a sheet of paper, slowly building up a smear of pencil lead and rubbing a hole through your character sheet. (Ranged weapons are all about leaving holes in other characters, not your own, after all!) For a game tool like D&D Beyond, you can do this simply by updating the ammo quantity in your inventory. Other games may not have that level of support, but a digital inventory in a spreadsheet is a great way to stay organized, and leaves things open to keep up on updated quantities of your ammo... without worrying too much about your quantities of paper.

Larger single use items are a different matter. Things like grenades will be easier to track, since they're going to be a bulky, single-use object. Still, one could homebrew a form of energy grenade with the potential to recharge, in which case there should be some limiting factor to keep an eye on, whether it's the available power source or simply recharge time. For thrown weapons of the less-explosive variety, knives, for example, the bookkeeping aspect will be similar to ammo-using weapons, but with pared-down numbers. While a character might keep multiple energy packs, arrows, or bolts on them, they probably only have a handful of knives, axes, or other large throwable items, given their bulky nature. Since these will be easier to recover after combat, it's unlikely there will be a need for much tracking... unless something catastrophically bad happens like weapon being thrown off a cliff or sucked out an airlock. (A GM might feel slight guilt doing this with a larger weapon, but probably none when it's just a single bolt or bullet.) Generally, though, you should have an easier time having players track these types of items in their inventories themselves.  

In a sense, the issue comes down to is how much "realism" you want versus active playtime. The higher precedence you put on realism, the more you track things like ammo, the less time you actually spend playing the game with the people at your table. (Your mileage may vary, of course, some groups find  supply tracking to be a very playful activity.) There are absolutely games (and players) that place a high value on that level of realism. One hopes that most of you will find games with an appropriate balance for everyone involved. After all, many of us use roleplaying as a bit of an escape from the pressures of real life and all the record keeping it requires. Whether you decide to track your ammo, or lie about it and say you're tracking it, take a moment to think about how, ultimately, you’re just trying to enjoy a story with friends. For all you GMs out there, have your players lose a weapon every now and again. It won’t kill the game, and I bet you’ll all find brilliantly memorable ways of doing it. Until next week, enjoy your tables, no matter what projectiles you're flinging across them.... imaginary or otherwise.

- A

Send comments and questions to neversaydice20@gmail.com or Tweet them @neversaydice2.


 

Popular posts from this blog

Be a Grinch! (in a Tabletop RPG)

The Holidays may be almost over (for a while), and we hope you’ve all enjoyed your seasonal music and movies/specials. We here at Never Say Dice have covered the infamous Star Wars Holiday Special and the new LEGO edition a few posts ago. A common thing many of us into tabletop RPGS like to do is incorporate media into our games. After all, many of us have grown up with the blending of media and the holidays as a given. It provides us a framework to build on and a common touchpoint to the people at our tables, virtual or otherwise. One classic character featured in holiday specials and commemorated in his own song is the Grinch, the avocado-green villain with strange cardiac growth problems apparently linked to his personality. The Grinch, villain though he may be, has a slew of characteristics that would make the character an excellent one at the gaming table. Those of you not familiar with Suess-lore may really only know the Grinch from the How the Grinch Stole Christmas animated

Devouring "Roll for Sandwich"

Good timezone to Never Say Dice fans, adventures in Aardia, TikTok and beyond. No, I’m not the Roll for Sandwich guy (neither of us is), but if you haven’t heard of him already (or especially if you have), this week I wanted to talk about the TikTok/YouTube show Roll for Sandwich hosted by Jacob Pauwels. The premise is exactly what it sounds like: every episode, the host rolls dice to determine the various items that comprise a sandwich (except when the episode is about s’mores). He assembles the sandwich, then actually eats and critiques his random creation. If it sounds pretty niche to you... it is. You should  probably be both a bit of a foodie and a TTRPG fan in order to truly appreciate both the strange layered creations and the roleplaying references. My eldest son has been so interested in the web series that he decided he wanted to try doing it for himself. So, for the last week of summer this year, we took stock of our cupboards, made our own charts, and proceeded to consume

An Introduction to Risus

While roaming the internet in the late nineties/early noughties, I came across a TTRPG that was rules-lite and called itself “the anything RPG.” Want to play a high school cheerleader/samurai-in-training part-time goth enthusiast fast food cashier? The hot pink stick figure art glared back at me. Nah, not interested. But I was wrong. The stick figures were actually purple, and Risus is a surprisingly versatile, handy and down right fun TTRPG. I wouldn’t figure that out though till I discovered it again several years later. Even though it was written as a comedy system (and somewhat lighthearted response to GURPS) you really can use it for just about anything: space opera, high fantasy, pulp, vampires,western, any movie setting you could think of...seriously anything. You can read a far more detailed and interesting history in a number of other places should it strike your fancy. It is time for your Risus indoctrination introduction. Risus really is versatile and fairly easy to learn

Willy Wonka - Cartoonish Supervillian or Time Lord?

Every spring, in at least some of the religions practiced in the States, brings yet another holiday full of varied confections: Easter. For some reason, perhaps it’s the candy content or the garish colors associated with the holiday here, Willy Wonka & the Chocolate Factory seems to be the movie that most often comes to my mind. While there are other pieces of media that are more “classically Easter” entries, Willy Wonka just seems to belong here. Perhaps there’s something to those giant eggs, as well. Whatever the reason, it’s in our common consciousness around this time of year, and that has had me thinking about a couple of common internet theories. One common thought is that the titular character Willy Wonka is an incarnation of Doctor Who ’s (only semi-titular) protagonist, the Doctor. The other would have you believe that Willy Wonka is a cartoonish supervillian originating in the DC universe, most likely one of Batman’s adversaries. For this post, let’s go over the arg