Skip to main content

Posts

Showing posts with the label D&D

Be a Grinch! (in a Tabletop RPG)

The Holidays may be almost over (for a while), and we hope you’ve all enjoyed your seasonal music and movies/specials. We here at Never Say Dice have covered the infamous Star Wars Holiday Special and the new LEGO edition a few posts ago. A common thing many of us into tabletop RPGS like to do is incorporate media into our games. After all, many of us have grown up with the blending of media and the holidays as a given. It provides us a framework to build on and a common touchpoint to the people at our tables, virtual or otherwise. One classic character featured in holiday specials and commemorated in his own song is the Grinch, the avocado-green villain with strange cardiac growth problems apparently linked to his personality. The Grinch, villain though he may be, has a slew of characteristics that would make the character an excellent one at the gaming table. Those of you not familiar with Suess-lore may really only know the Grinch from the How the Grinch Stole Christmas animated

Men and Magic

On an expedition through my attic the other day, searching for something completely different, I came across a treasure. It was Dungeons and Dragons, Supplement 1: Greyhawk (9th printing). What delights might this wondrous pamphlet of a book hold? Certainly, the rules have changed and evolved over the years from 1st Edition to the 5th. We’ve seen the fall of THAC0, wandered the strange road that is 4th Edition, and seen the  3rd turn into 3.5. Can we still pull nuggets of wisdom from an ancestor of the games we love? Absolutely! The following are some thoughts I had while leafing through this 68-page tome of (nearly) forgotten lore. In this post, we’ll stick to the "Men & Magic" section and leave the sections for "Monsters & Treasure" and "Underworld & Wilderness Adventures" to a future post. For the Intelligence stat, they’ve included a "% Chance to Know a Given Spell" chart along with the minimum and maximum number of spells a wiza

Dragons on a Chip: Storytelling and Electonic Games

Bugsy : While it may appear that we chose this topic to get out of talking about this year’s cancellation of Free Slurpee Day , this is actually something we’ve been meaning to cover since first starting the blog, and Andy’s finally given in to my whining agreed to go with it this week: video games. Or, if you prefer, “electronic gaming” - I know that some people go for this more inclusive term that removes implied platform limitations. We both grew up around various consoles and systems, and (unsurprisingly) have developed a few strong opinions over the years. The COVID-19 pandemic has also given us each an excuse opportunity to delve a bit more into the medium recently, and we thought this would be a good time to discuss the way electronic gaming fits into our lives as working adults and how they influence our approaches to tabletop gaming and storytelling in general. Andy : If you asked my mother (my mom thinks I’m cool!), she’d probably inform you that my first experience with el

Barrels Out of Bond?

Last week, we lost a man near and dear to a great many nerds. Sir Ian Holm passed away and left for the Undying Lands, and it shall be a sadder Hobbit Day this September. It is an utter shame and loss to us all that he couldn’t grow to Bilbo's ripe age of 131. Bilbo bookends the whole trilogy for us. Before we even start the epic journey through Middle Earth, we have Bilbo’s birthday, and we end (almost) with his trip to the Undying Lands. Bilbo is, in a way, our journey through Lord of the Rings. We’re borne into the series in fellowship with his birthday. We’re excited to see Frodo and his friends make it to the Last Homely House, and we’re jealous that Frodo has the Ring and not us. Finally, our journey ends with all of us on the ship to the Undying Lands with him. End of the story. How lucky we were to have such an excellent actor help us on this quest! This week we’re taking a look at one of the more dangerous events of Bilbo’s burglar career. If you’ve read the Hobbit or watc

Totemic

Freddie Prinze Jr. considered joining my new online D&D campaign this week. No, really. I’m serious! Okay, he was probably just being polite. He was really polite about it, though. You see, one of my old friends/new players had an exchange with him on Twitter a few days ago. Freddie Prinze Jr . had retweeted a post about naming a barbarian. Jeremy (my friend) responded to the tweet with appreciation, noting that he was about to play a barbarian, himself. Freddie Prinze Jr. gave the advice to “Taunt and flaunt, bro. Taunt and flaunt.” When I heard about the exchange, I had Jeremy extend an offer to join our game. I figured “why not,” although I was sure he wouldn’t seriously consider it or even respond... or would he? The offer was politely declined with an explanation that the timing would not work out. Apparently, Freddie handles the cooking in the family and not Sarah ? Or maybe they take turns. Someone needs to make sure the kids eat, at any rate. This is a fact that I'm

Of Goblins

How do you describe a goblin to an 8 year old? Recently, I began reading The Hobbit at bedtime to my eldest kid. We're a few chapters in, not far past the section on the trolls. The topic of goblins has come up as the troop has just raided the trolls’ cave and found the goblin slaying sword Orchrist (note that orc bit later.) "What are goblins, dad?" We of course aren't quite to the point where a good description is given. We will get there at some point, likely just as we are meant to. His interest was piqued though, and so I had to give some sort of response. I could jump ahead in the book and find a Tolkienian description of them. I could go grab one of my many Monster Manuals and find a picture and a description. The latest D&D description is as follows: Goblins are small, black-hearted humanoids that lair in despoiled dungeons and other dismal settings. Individually weak, they gather in large numbers to torment other creatures. This description is what I wo