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Showing posts with the label Film

Fun With Murder: The Narrative Ethics of Assassination Games

It's funny. As someone who views "detective" as an integral part of their personality , I sure have a lot of crime games. Well, crime media in general, especially movies, but games have certain... implications. You're the one committing the crimes , not watching other characters do them or following a protagonist as they piece together criminal events through evidence and investigation. You're right there, doing all the bad stuff yourself. Recently, in the ongoing quest to tackle my massive game backlog, I've been playing the first Tenchu game, released in 1998. I bought it because the creators would later go on to make my beloved Way of the Samurai series, but if one looked at my shelves, they could easily assume I chose it thematically, as Tenchu 's neighbors include numerous Hitman , Assassin's Creed , and Dishonored games - a subgenre we'll call "assassination games." I've seen it remarked that there's an irony that, while

Odd Taxi's Genre Subversions

No matter what (or who) we're engaging with, first impressions carry a lot of weight. But even before we've made them, we already have a set of expectations and preconceptions. These can be based on deliberate signifiers (this taxi is available because it's parked and the light is on), cultural preconceptions (I can talk to the driver, but they won't engage with anything I say in-depth), and underlying, unquestioned fundamentals of reality (the driver will appear human). This takes place in media as well, and largely defines the way we engage with genre works . When our actual experiences don't line up with expectations, we experience a sense of confusion as our brains struggle to catch up and make sense of what it's been presented, confusion that may (or may not) be proportional to the nature of the dissonance. If someone was familiar with anime conventions and the types of stories typically featured in anime, but not, say, the convoluted, darkly comedic crime

The Space Between Blows: The Audience's Role in Narrative Combat

POW! BIFF! ZOT! Fight scenes have been a part of narrative media for... well, as long as there has been narrative media . The Illiad , for instance, is full of the granular blow-by-blow we expect of fight scenes today, regardless of medium . So this is not a topic for which I can do any kind of justice - I'm sure there are people who have dedicated their entire careers to the study of narrative combat, and there will always be more to talk about, more to discover. Rather, this post will explore some recent thoughts inspired by (what else) a mostly-forgotten twenty-year old video game. Oni is a third-person action game with a focus, despite the arsenal of weapons featured in the official art, on melee combat. Today, it's remembered mostly as the game Bungie made after Marathon and Myth , but before Halo . Culturally, it's a rather bizarre relic: a western attempt at making an "anime game" based on limited reference points that the creators lifted wholesale, partic

I Am Camp Incarnate: Trash History and Return to Castle Wolfenstein

Today is V-E Day, and earlier this week, by sheer coincidence, I declared victory over Return to Castle Wolfenstein - specifically the Playstation 2 version. I'd started it a while ago, but picked it back up both to try and cut down my gargantuan list of  “in-progress” games and to build up to playing the more recent titles in the series with Andy. Playing RtCW in 2021 was certainly... an experience . I haven't chosen the games I've played during the pandemic specifically because of their relation to current events, but an eerie number have featured infectious disease plots ( Metal Gear Solid V , Dishonored , and Marvel's Spider-Man ), so gunning down Nazis at least gave me a chance to engage with a different aspect of our unfortunate times. Return to Castle Wolfenstein is, obviously, an "historical" game, but in more ways than might seem obvious (or intended)., The era it conveys is not the 1940s in which it was set, but the way that period was conveyed in

Generic Post

Over the years, I've heard many an author, agent, editor, and publisher claim (facetiously or otherwise) that the concept of “genre” exists solely to make it easier for bookstores to arrange their stock, that it’s ultimately a marketing invention to better move product. It’s funny, though, I don’t think I’ve ever heard this sentiment from the people who enjoy said product, jokingly or otherwise, whether they be readers, players, or audience members. A divide of this scale can’t help but lead to questions. Are both groups talking about the same thing? What exactly is a genre, anyway, and what role does it play in the telling and experiencing of stories? I first began to question "genre" in a college creative writing workshop. Until then, I had taken for granted that the categories of science fiction, fantasy, mystery, horror, and thriller had been structured and organized by nature like the Periodic Table. This certainty wasn’t broken by coursework or  some newfound clari

The Legacy of Life Day

 "This holiday is yours, but we all share with you the hope that this day brings us closer to freedom, and to harmony, and to peace. No matter how different we appear, we're all the same in our struggle against the powers of evil and darkness. I hope that this day will always be a day of joy in which we can reconfirm our dedication and our courage. And more than anything else, our love for one another. This is the promise of the Tree of Life." - Princess Leia Organa Andy : The Star Wars Holiday Special is something of a dark legend in nerd culture. Airing only once, November 17, 1978 on CBS, it was a quick attempt to cash in on the popularity of the original movie, released a year prior. Almost universally, it's agreed that the special is a horrible abomination. Copies of it have been historically difficult to find, as it was never rebroadcast or officially released. However, you might track down a copy on a torrent site or streaming video. Personally, I’ve seen enou

Nitpick Say Dice

  Recently, collective ranting amongst the NSD team about a listicle purporting to share "ten things that don't make sense" in the first Back to the Future film grew into a larger discussion about the nature of "Nitpick Culture" - (mostly) online media "criticism" centered on throwing out as many "mistakes" or "plot holes" in a work as possible, whether there's an actual problem or not, and often contradicting itself in the process. Youtubers Shaun and Jack Saint have done some excellent video essays on the subject, but we wanted to have our own conversation, both as fans and as creators.   Bugsy : Let's talk about the specific post that set this all in motion, since it's not only about a topic we each know very well, but also embodies quite a few aspects of "Nitpick Culture" in general. Andy, how would you respond to the author of "Back To The Future: 10 Things That Make No Sense About The Original Mo

The Lion, The Witch, and the Adaptation - Part 2 (Animated + BBC)

If you've been following along, you'll know I've been reading The Chronicles of Narnia books with my son and watching all of the adaptations of The Lion, The Witch and The Wardrobe . This week we’ll be reviewing both the animated and BBC adaptations. One reason I think this series of books has stuck with me is that they were some of the first things I read when making the switch between picture books and chapter books. You can find my review of the Disney film, as well as an introduction to this whole project, in a previous post . In my next Narnia post, we’ll go over what I’ve learned about the ITV version and wrap up the adventure in watching these adaptations with my family. Where will your fav orite adaptation land in my rankings? Let's first discuss the animated and BBC versions. Animated version As I mentioned in my first post, I was a bit stunned to find out that there was an animated version of The Lion, The Witch and The Wardrobe made in 1979. I’m sure it was