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Showing posts with the label Players

Quick (Temporary) Assistance: Loaner Equipment and Special Deals in TTRPGs

Tabletop roleplaying games are, the majority of the time, about accomplishing something despite limited resources. Sure, there's a story with heroes (or anti-heroes, depending on your game), characters' individual plotlines, and plenty of other aspects, but, much non-game life, it typically boils down someone facing challenges using only what they have. It's no wonder so many adventuring parties are money-hungry, near lusting for coin or credits. That isn’t any real shock, though - if we go back to the original Dungeons & Dragons’ Men & Magic back in 1974, characters' experience was literally tied to the amount of treasure they were able to collect. When our tabletop games are originally rooted in that concept, can we really blame players for being money hungry? While experience generally isn’t directly tied to money any longer, and we’ve even slowly moved toward many games advancing player characters according to the development of their personal story, money ...

RPG Sports: Olympics

In a previous post , we took some time to think about adding sports to our tabletop games as a way to have the excitement and fun of combat without the danger. You might bring in something with a team effort, an interestingly-themed skills challenge, or traditional one-on-one “combat” without the risk of character death. Sports are a great way to add a moment of lighthearted fun after serious developments in a campaign. Without the fear of losing their carefully-crafted and developed character, players can test different skills, try their luck, and maybe even win a few minor prizes. With the Paris Olympic Games underway, all of these things come to mind as tabletop inspirations, but what else can we garner from our real world’s major quadrennial sports event to help enhance your games? Olympic Campaigns Just having an Olympics (or equivalent) within your gaming world can be a multi-part adventure or even a full campaign, just in itself. Think of all the set-up that goes into the Games ...

Board Game Inspiration: Candy Land

It has happened before, and will happen again. You’ve spent your time aligning schedules and everyone can make it. You’ve been making sure everyone has the things they need to play, the dice, and the pens. Everyone has been well-fed or food has been otherwise arranged. All the details are taken care of... except you’ve spent so much time on all of that other stuff that you’ve neglected to plan for the session. Maybe you have a few ideas in your head, but no solid map or villain for the night. What the heck are you going to run as an adventure this evening?! Does all that sound familiar to you? You could always forgo the scheduled RPG session and just break out a board game. That may be fine every once in a while, but all the scheduling and everything else involved in gathering people (even virtually) is always going to be  next time. Before you break out that (non-roleplaying) other tabletop game, or even while you’re doing it, we might be able to take some inspiration from it for ...

Them Bones

Undead are a common foe (and sometimes companion ) in many a game of Dungeons and Dragons . Sometimes the idiocy of memes make us wish we were dead. One Dungeons and Dragons -related meme floated through my  gaming group this week, and, as you might have guessed, it involved the undead. The meme goes a little something like this:  DM : You have been granted a wish. Cleric : I wish for the power to animate skeletons. DM : You know what? Okay.  [3 sessions later]  Cleric : I animate the bugbear’s skeleton. DM : They’re…they're not dead yet. Cleric : That wasn’t the wish.  [DM realizing what they’ve done, cue picture of shocked James Harden ] Of course, one could easily sub in S urprised Shaq , Shocked Pikachu , or one of a ny number of "surprised" memes . Or, maybe... you just... don’t ? Welcome to a little post series that I like to call "Never Say Dice Ruins Your TTRPG Memes." You may last recall this from our earlier post Divine Bovine . Could the situation pr...

Over/Reach

It can go by many names - the "Railroad DM," the "God GM", "DM Dictator," "GM Power Gaming…" The list goes on and on. It can also appear in many forms, some obvious by the above nicknames, such as railroading, metagaming, or dictatorship. You’ll recognize these traits in stories about TTRPG games time and again in various forums. We’re speaking of the issue of GM Overreach: the point at which the game's facilitator goes beyond their role as arbitrator and storyteller. Taking their powers beyond those the game had been designed with and beyond the assumed social contract with the players. How and why did this become an issue? Is there anything that can be done? Take a break from your tabletop and come explore the topic with Never Say Dice. Reaching There are a multitude of ways tabletop arbiters can overreach. Some of the worst, and unfortunately most common, are when the GM is "railroading" - forcing the story in the direction they ...

Minigames... in My TTRPG?! (It's More Likely than You Think!)

You find them in all sorts of video games, even ones that aren’t RPGs. Some are special little Easter eggs, like including the original version of the game as an accessible dream sequenc e. Others are extra mechanics that get you through different sections or obstacles . A great many are in there just for fun , with a bonus if you’re going for 100% completionism . We’re talking about... the minigame! They break away from the regular monotony of gameplay and give you something fresh or reskinned, a new challenge to accomplish, or just a little bit of variety. Minigames bring all of that color to our video gaming worlds from the Wolfenstein nightmare sequence, to arcade machines and races in GTA, to everything else in between. The concept of a minigame can also bring those same kinds of advantages to our tabletop games. Current Content There are many different ways to incorporate a minigame into your tabletop sessions. One that you may already be incorporating are puzzle-style games. It ...

Realignment

Last week , Andy dove into one of the most "D&D" of all topics, Alignment, to ponder (if you'll pardon the expression) the role it can  play in our modern tabletop experiences. As editor, of my (self-assigned) roles (I swear I'm not doing this on purpose) is to add links wherever possible to back background information, support claims, and, if it's a topic where I have interest, but little experience, act as bookmarks for further research on my own. The links in " Misalignment " largely fell into that last category. I am something of a Dungeons & Dragons outsider - ironic for a person who co-founded a gaming blog, as the game/system is largely synonymous with tabletop roleplaying as a whole. Aside from sitting in on a few games and haphazardly reading the handful of TSR books (spread across multiple editions, naturally), my D&D experience comes from media attached to the franchise: several generations of gamebooks, the original Dragonlance ...

Misalignment

Alignment, as a concept, has been in tabletop roleplaying games, original Dungeons & Dragons from 1974 . It was different back then, a choice between "honor," "chaos," and "neutrality." What makes a man turn neutral? Lust for gold? Power? Or were they just born with a heart full of neutrality ? In the 1977 reorganization into " Advanced Dungeons & Dragons " and the " Dungeons & Dragons Basic Set " , a second axis of "good vs. evil" was added (allowing for the worst character, the neutral neutral , or "true neutral.") Of all versions, D&D’s third edition probably sees the most recognition today, with nine-box "alignment chart" memes made up for any number of media ventures. The oft-maligned fourth edition changed things yet again, reducing alignments to five options: "lawful good," "good," "evil," "chaotic evil" and "unaligned." Again, Wiz...

100%: Completionism in TTRPGs

In the world of digital games, there's often a final goal of completing everything the game offers. On a modern gaming platforms, you'll probably even receive a “trophy” or “badge” for doing this, and we’ve previous discussed bringing these kinds of achievements into our tabletop worlds. Certainly, one might feel a sense of accomplishment from having reached platinum status in Spider-Man or a feeling of regret when you just can’t finish everything in a GTA game and need to move on. Personally, I’ve been in both these scenarios, and still may re-play San Andreas yet again and finally make it to 100%. Generally, though, this is a situation that can leave you with feeling either very satisfied or with a sense of longing and missed opportunity. Both ends of the spectrum, and all points in between, can be seen in tabletop gaming as well. How can we identify different forms of completionism at our tabletops and how can we tackle them as a team? Quarrelsome Questing Your tabletop ...

Look Before You Leap (Day)

While someone born on February 29th in the year 2000 would be 24 in regular calendar years (they'd use March 1st as a birthday) they’ve technically only had six birthdays. While "technically correct" is the best kind of correct , we still can’t stop the ravages of age. Leap days/years are of course necessary with how we’ve set up our calendar: due to some large egos (and poor math), we need an extra day every four years to keep things like the solar year, equinoxes, and solstices on track and synchronized. While keeping track of calendars is something many of us neglect in our games, and those that do are likely try to keep it simple, adding a special “leap day” to games can provide an opportunity to include new adventures, events, items, or quirks. So in honor of our real world’s Leap Day 2024 , take a few moments with Never Say Dice to ponder some of the possibilities of this rare inspirational event. Character Changes Plenty of people are born on leap days. As mention...

AI TTRPG DM? OK!

There are many ways to play a TTRPG solo. There are many ways people solve this , and you can see some of them in previous posts - all with their own pros and cons. What we’re doing in this series, though, is using AI to create a solo RPG experience that's less bound by the limitations of pre-scripted offerings. While AI has been around for awhile, we’ve really only recently started to see big advancements become available to the general public. In our first post , we used Google's AI Bard to get suggestions on setting the scene, provide feedback on actions, generate random events/encounters, and give prompts to help with brainstorming. Last time , we worked with Bard and randomizers to create a new PC for the game and ended up with a tiefling bard. This week we’ll take a look at a few highlights of the remaining character creation steps and work with Bard on a starting location. Rounding Out Our Character To finish off the character, randomizers gave us a themed musical inst...

Enter... the Entrance Theme!

It happens in all sorts of media that incorporates music: movies, TV, plays, audio dramas... a few notes play and, at least if you’re a fan, you know who's about to show up even before they actually enter. It even happens in other live activities such as sports - that song starts, the crowd gets pumped,  and you know exactly who's coming out onto the field or into the ring. While we’ve had posts about music in the form of Never Say Disc , and even a few posts that mention choosing music to set the scene in your tabletop games, we’ve never focused on music for a particular group or character. Something to bring you into the game, get you pumped, put you in the right mindset and/or set you up for a good gaming session. So this week, let’s do just that - discuss using music to bring you into the game and increase your immersion at the tabletop. - A A : Picking intro music for a group can be an easy task, depending upon what you’re playing. If you’re sitting down to a Star Wars se...