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Showing posts with the label Star Wars

Hooked with a Feeling: Reaching Prospective Players through Media

“Oh man, it was so cool when…” We’ve all heard it from our friends and the people around us when talking about the media they’re engaging with, whether it be movies, books, TV, comics... you name it. For those of us who run tabletop games, words like these tend to get our GM-senses tingling. But how do you go about “making the pitch” to get them interested in joining your game? How can you take the things you know people like and build interest through them, even if your game isn’t officially attached to that media property? After all, “I heard you like explosions…” only tends to work on other GMs! - B   A: You'll probably find that there's a decent system for whatever media you overhear someone showing an interest or appreciation in. Spy movies, action flicks, fantasy shows, space operas... they all have their own systems, sometimes multiple, and often even attached to the specific property they’re interested in. It won't necessarily be what you want to run a game in, tho

Pew-Pew Zoom: Star Commander Elite Wing

Forty-five years later, it's easy to take Star Wars (1977) for granted. Sure, as film scholars both armchair and professional love to point out, George Lucas wore his influences on his oversized Tattooine-robe sleeve: 1930s serials, Akira Kurosawa, spaghetti westerns (particularly ones also influenced by Akira Kurosawa), teenage hot rod racing films, WWII fighter pilot movies... but nothing had ever blended it all together like that. And while the joints between the various segments seem obvious now (thankfully, Marcia Lucas is finally getting credit for her part in turning her husband's unfinished mess of a movie into a cultural-defining juggernaut), at the time it was largely seen as a non-stop thrill ride of excitement and energy. Previously, we've talked about the influence (and very lucky timing) Star Wars would have on the nascent video game industry and how, within a year of its release, space games had become the dominant force in arcades as fans could experien

In the Arcade, Everyone Can Hear You Pew-Pew

You take aim at the enemy vessel and fire, but a huge rock, slowly tumbling through space, comes between you and your target. It splits, breaking into smaller chunks, each moving twice as fast as their predecessor. You swear under your breath as you rotate your ship and push the throttle to its maximum... the last thing you needed was another deadly navigational hazard to contend with. Your irritation turns to panic, however, when a alarm starts screaming at you - one of the small, deadly accurate fighters has entered the region and is coming at you fast, guns blazing. Suddenly, one of the small rocks careens directly into your flight path. By the time you've rotated again and hit the thrust, it will be too late. There's only one option, but it's risky: a quick jump into hyperspace will get you out of the way, but there's a good chance you'll break up on re-materialization or come out right on top of an asteroid. You pray to whatever lowly god is watching over this

Stay on Target: Bringing Star Wars to the Table

Star Wars, as a roleplaying universe, is one that is near and dear to my heart. In fact, long before I got into Dungeons and Dragons, Star Wars was my gateway into the world of tabletop roleplaying games. My father had mentioned D&D to me before, and we’d even played Dungeon! , but Star Wars was my first foray into what would become a lifelong hobby. It should be no surprise that the universe of space wizards and scruffy looking nerf-herders drew me to roleplaying. After all, I was already wearing “Jedi robes” and swinging around plastic lightsabers as a wee lad. Obviously, it was an already beloved world of pretend play, I just needed some dice to go with it. Add a best friend who had acquired the West End D6 system books, and the rest is Never Say Dice history. How do you recreate the excitement and magic of Star Wars at the tabletop though? In celebration of Star Wars Day , I’ve done my best to answer that question for my regular Dungeons & Dragons players in what may becom

What to Do with "Childish Things"

This Tuesday, I turn 40. I share a birthday with both Lou Reed and Dr. Seuss, a legacy I’m doing my best to look up to. Needless to say, there will be no big birthday bash, no retrogames with friends, no late-night Dio singalongs. It hasn’t exactly been the way I pictured exiting my thirties. But, as I’ve said before, the best thing to come out of the past year is this very blog and the opportunities it gives me to both explore the media I enjoy and to share my discoveries with an audience. For the past few years, it’s been my goal to have something published by the time I hit 40 (curse you, 20 Under 40 story collection!), and, even though it’s in a way I never anticipated, my dream has come true. Never Say Dice has had more readers than I ever could have imagined when Andy and I started this endeavor a year ago, and it’s helped me regain a confidence in my writing that I haven’t felt since college - even if that still seems like it was just yesterday! Nonetheless, the event looming b

The GM Commandments

There’s an old article from Dragon magazine that’s been making the rounds in internet gaming circles lately: Rig Volný’s “GM's Ten Commandments:Ten Dos and Don'ts for Game Masters Everywhere,” first published in 1987. The Never Say Dice crew got to thinking about how we felt regarding this collection of advice from (relatively) early in RPG history, and what we might add based on our own experiences. We should note that, after we had this initial conversation, fellow RPG blogger DM David made his own posts about updating the GM Ten Commandments. We’re not saying that DM David can read our thoughts (we’re not saying he can’t , either), but since we took different approaches to the subject, we decided to keep it as this week’s topic - and encourage you to go check out his work, as well. After all, when has an overabundance of advice ever harmed the GMs of the world? (Barring the many lost in the bloody Edition Wars, of course.) - B For reference, these are Rig Volný’s original

LEGO Life Day Playset

You may have caught our Life Day post , which goes over what the holiday is about, where it came from, and what we can learn from it. If you haven’t checked it out, you may want to give that a read first. This week, I’m updating you on the new Disney+ LEGO Star Wars Holiday Special and reviewing this latest entry into the Star Wars universe. Will this special go down in history as a classic to watch every year with your loved ones? Or will it, like its predecessor, be reviled and spoken of only in hushed tones, ultimately removed from the streaming service, and unlikely to ever be seen again? As Never Say Dice did with the original, this special has been watched so that you may not have to! I’m sure one question first and foremost in your mind is "did the stars return for this entry like they did back in the 70s?" In the original special, we got almost everyone back: Harrison Ford, Peter Mayhew, Mark Hamill, “R2D2” (I guess it was Kenny Baker? They really should have credite

The Legacy of Life Day

 "This holiday is yours, but we all share with you the hope that this day brings us closer to freedom, and to harmony, and to peace. No matter how different we appear, we're all the same in our struggle against the powers of evil and darkness. I hope that this day will always be a day of joy in which we can reconfirm our dedication and our courage. And more than anything else, our love for one another. This is the promise of the Tree of Life." - Princess Leia Organa Andy : The Star Wars Holiday Special is something of a dark legend in nerd culture. Airing only once, November 17, 1978 on CBS, it was a quick attempt to cash in on the popularity of the original movie, released a year prior. Almost universally, it's agreed that the special is a horrible abomination. Copies of it have been historically difficult to find, as it was never rebroadcast or officially released. However, you might track down a copy on a torrent site or streaming video. Personally, I’ve seen enou

Adventures of the Starkiller

Star Wars has been a part of my gaming experience for a long time. I was born in the middle of the original trilogy releases, and it has certainly had an impact in my life. Whether through lightsaber battles as a kid, my introduction into role-playing, or my large amount of digital games, Star Wars has always been incorporated in my life in some way.  Some of my earliest memories of imaginary play were of Jedi and Stormtroopers. Sure, Pirates, Knights and He-Man may have all been in heavy rotation, but Star Wars was certainly up there. Just picture a young jedi, brown towel slung over his head as a robe, card board tube swung around to self-made sound effects, slashing off the arms of invisible stormtroopers. All kids dismember their imaginary friends right? Or slightly later, with the official Kenner “the Force” lightsaber, hollow green plastic tube and black handle whistling through the air as I charged through the house. It didn’t sound like a real lightsaber, but it was a pri