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Showing posts with the label Andy

Home Media for the Holidays

Another holiday season is upon us, and hopefully you’re reading this on the cusp (or in the middle) of some well-deserved time off where you can enjoy some media and games. But the clock is always ticking, and if you take too long to decide what to go with, you might not get to enjoy anything! This week, we thought we’d talk a little about strategies to help work out just what it is you want to experience when your available time is concentrated, but limited, whether it be film, books, television, or games of both the electronic and tabletop varieties. B : For me, the most significant starting point is always going to be tone and feeling. Even if you’re focusing on things specifically relating to the current holiday, you’ll still have a lot to choose from. Sometimes I’ll want something breezy and uplifting to inspire holiday cheer, but sometimes (most times, if we’re being honest), I’ll go for something darker and bleaker that fits the colder weather and shorter days - the first Dishon

The Matt Mercer Effect

Roleplaying games have been around for quite a long time even before the first edition of  Dungeons & Dragons was published in 1974. You can go back into the history of Commedia dell’arte (improvisational theatre) in 16th century Europe and see this form of storytelling (and, if you want to read about similar, but more recent, traditions, take a look at our posts on the Maryland Renaissance Festival .) Even before that, there were ancient historical re-enactments and storytelling in many different cultures. Modern tabletop roleplaying games are quite different, even from their 1974 form, but commonality is shared across all these. After all, we’re still just playing playground games with the assistance of rules and dice. In recent years, there's been a boom in roleplaying games due to a number of factors: The internet making it easier to find new players and even run play sessions online. General dissatisfaction with our own realities, shared or personal. One force driving th

...Spins a Web? Any Size?

Spider-Man, Spider-Man, Does whatever a spider can Spins a web, any size, Catches thieves just like flies Look Out! Here comes the Spider-Man. Spider-Man has been a pop culture stalwart since the early 60s, with no signs of that slowing down. He's had numerous comic series, spin-offs, cartoons, blockbuster movies and, of course, video games. His appeal is unquestionable, as most people can relate to his dilemma of power and moral responsibility. The Atari 2600 Spider-Man from 1982 may not have been a masterpiece, but electronic gaming has come a long way over the years. After a break from video games since the PS2 generation, Marvel's Spider-man seemed a perfect fit for Captain Jumpy Andy's return to consoles. Little did he know when he picked up a PS4 and the game early in the 2020 pandemic just how appropriate the game's plotline would be... Prophetic or not, what does Never Say Dice have to say about this incarnation of the world’s favorite web-slinger, and how

They Cajole, You Roll... Blurp Balls!

Horror, in the 80s and early 90s, often worked its macabre influence on the era's more “family friendly” media.  During thus time period, we saw the likes of Goosebumps (er mer gerd!), The Dark Crystal , and blockbuster movies like Ghostbusters . There are cult classics like Goonies (which helped inspire the name of this very blog) and Little Monsters with Fred Savage. The line blurred further when some movies were adapted to cartoons specifically for kids, like Beetlejuice and The Real Ghostbusters for example. With movies like Child’s Play inverting the forumla, it should be no surprise that this mash-up of horror and "kid thing” bled offscreen into toys, as well - many of which were childhood favorites. There were the Garbage Pail Kids, My Pet Monster and Mad Balls, just to name a few. And any of these would make a fantastic conversion into...you guessed it, tabletop RPG monsters! One of these toy lines that really stuck with me were Blurp Balls. So, for this Halloween-ad

The Nostalgia Monocle

We often speak of “wearing nostalgia glasses” when we look at things from our pasts. I suppose the etymology comes from the phrase "wearing rose-colored glasses." Regular glasses should make your vision clearer, but nostalgia glasses, rose-colored or otherwise, tend to render things softer and easier to palate. This may mean we need some sort of revolutionary Nostalgia Monocle, allowing us to focus one eye on nostalgia while keeping the other out for... less than savory aspects. Earlier this year, Bugsy took a look at the subject of nostalgia in the context of his 40th birthday. As I turn 40 myself, I look to do the same, through the lens of fatherhood and with the help of my two young boys. Hopefully, I can build on Bugsy’s answer on What to do with Childish Things. If you haven't have a chance to read Bugsy’s nostalgia post, his conclusion was that it's okay to like the stuff that you like, even the things you liked at a young age. This is something I think we all

Don't Watch the Monsters! (Don't Watch Them...)

It's no secret that we at Never Say Dice have been... strongly influenced by The Simpsons over the years, as we've mentioned before . The two of us can (and have) hold entire conversations with nothing but classic Simpsons quotes, something that's probably not too uncommon for our generation. (And portrayed in Rebecca Sugar's heartbreaking short comic Don't Cry for Me, I'm Already Dead .) And, while we both drifted away from the current run of the series, we still enjoy reminiscing about the older episodes we grew up with. This time of year in particular always turns our thoughts to the "Treehouse of Horror" Halloween specials and their numerous inspirations. In particular, one segment that often crops up in our conversations is "Attack of the 50-Foot Eyesores" from Treehouse of Horror VI. While it may not be our favorite "Treehouse" segments (that would be "Time and Punishment" for me and "Dial Z for Zombies" f

To the Pain

To the Pain! You may not be quite familiar with the phrase. Hopefully, you never mock anyone’s pain. In the TTRPG world, pain isn’t something that's touched on frequently. Certainly, in most fantasy tabletop games, healing a wound and removing pain is just a simple spell away. In real life, though, physical pain can be chronic, debilitating, and unavoidable. While many of us usually use these games as a form of escapism, sometimes a little realism is the spice that makes the games feel alive. That then leaves us with a few sticky questions: can you include realistic pain in your games? Should you even consider pain in your tabletop games? And, depending upon the answers to those questions, how would you go about including pain at the tabletop? So, this week’s post is dedicated to pain. After all, if you haven’t got your health, you haven’t got anything . - A A : Over the course of the last week, I’ve been doing an acute study on pain. Personally. On Friday night, I was convinced

Never Say Disc: Ozz to See the Blizzard

This year both the blog's founders have turned or will be turning 40, and Ozzy Osbourne’s solo career is celebrating similar milestones, with 2021 being the 40th anniversary of both the US release of his debut solo album Blizzard of Ozz and the worldwide release of its follow-up, Diary of a Madman. We reviewed Black Sabbath's debut album around this time last year for its own 50th anniversary as the first installment of our “ Never Say Disc ” segment, and it’s only fitting to follow it up with a post on the former Sabbath singer’s first solo efforts. In the future, we'll probably take a look at Dio's early solo work as well. Before then, and when our obsession with dice games allows for it, we hope to cover other artists, genres and topics. But first, we’re off to see the Blizzard… - A A Side: My copy of Blizzard of Ozz has been played so many times that I didn’t really need to do another listen before starting this post (even though I did anyway). It was one of the