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In last week's post (" Retrogame Therapy ") Bugsy discussed some ways that  playing “retro” video games are beneficial to us. That got us both thinking about the technology and media formats of these games. Do you go with newer digital formats of your favorite games or strive to consume media through the technology it was originally released in? Certainly, there's an ease of use factor with purely digital consumption, but is there something to be said for taking a more involved approach and adopting Bugsy’s aforementioned hydra of gaming systems? The question doesn't only apply to electronic gaming, either, with digital tabletops continuing to increase. To boil it down to a single specific question: how much does the format matter when it comes to games? -A A : To me, the most obvious argument to me that specific format shouldn’t matter is ease of use. Do I need extra cables, to fiddle with settings, to clean any old components, to find the space and time to get

Goooaaaal! Finding More Objectives

It's important  to set goals is in life. You may have a long-term goal that seems nearly impossible at first: moving to a certain city, buying a new car, etc.  Or your goal may be as simple as getting out of bed in the morning and making it through another day. Steps, or objectives, on the way to accomplishing these things could be hitting certain thresholds of savings, or making sure to brush your teeth whenever you go out. Even the simplest goals are still valid. More than likely, you'll have several objectives or goals on any given day. Some may be related or even seem contradictory, depending on how you're looking at them at any given moment. (Hopefully, you'll accomplish some of them. Let’s count reading this blog as one. Go you!)  Many tabletop game sessions are based around a single goal or objective: rescue the noble from the opposing forces, take the MacGuffin to the volcano and throw it in, or find a lost sword for the knight. Setting additional goals or objec

I DO Wanna Be A Player!

This blog, at least the tabletop gaming entries, are mostly written from the perspective of Dungeon Masters and gamemasters. That makes sense, after all - the two writers here have spent significantly more time running games than actually playing in them. There's nothing wrong with this, but typically the people running tabletop games would like an occasional chance to be a player as well. So what happens when the stars finally align, and (after much convincing) one of your regular players or GMing friends offers to (gasp) run a session and include you as a player? If it's been a while since you were on the other side of the (literal or metaphorical) GM screen, the concept can feel a bit strange and even worrisome. Fear not! For this week on Never Say Dice, we have some tips to help you in the temporary transition from RPG Runner to RPG Player. - A A : You’ve made it to character creation and that backlog of unused ideas is practically screaming at you. If you’re anything lik

Popular Perception Check

For almost as long as we’ve had tabletop games, they’ve been depicted in various media, from movies and TV shows to news and print. Arguably, at least until the most recent gaming renaissance we’ve entered, that portrayal in mainstream media has mostly been negative. If you lived through the Satanic Panic like the two of us at Never Say Dice did, you’re likely to understand what we’re talking about. For those newer to the hobby, tabletop game fans were depicted as socially-inept, sloppy nerds at best, and Satan-worshiping murder cultists and at worst. (Can’t we just be both in peace!?!) Perhaps as the hobby, and those who partake of it, have matured, these portrayals have softened a bit. Or perhaps positive representations in streaming media have made a significant change. Maybe it's both. This week, we thought we'd talk about how we've seen these depictions change, and how has they've affected our shared hobby and the preconceptions newcomers bring to it?  - A A : C

I Wanna Rock!

Planning out a character for your story or game can be difficult and time consuming. When you're just starting out, there are a great number of things to consider, no matter if you're working on a Player Character or an NPC. Even in digital games, there can be so much going on in the character creation process that it can be easy to be sucked in, fine tuning the looks and stats of your digital avatar to get it just how you want it... and before you know it several hours have passed and you haven’t even "played" the game! We’ve previously talked about developing characters by providing specific details, such as giving them current or previous jobs and love lives . Another thing you may want to consider is whether or not they have a pet (or even if they  should) . In Dungeons and Dragons, you’ll often see a Ranger with an animal companion, or a Wizard with their familiar. But you don't tend to see other character archetypes walking around with pets in D&D, or e

The Weather Stone

If the rock is wet, it's raining. If the rock is swinging, the wind is blowing. If the rock casts a shadow, the sun is shining. If the rock does not cast a shadow and is not wet, the sky is cloudy. If the rock is difficult to see, it is foggy. If the rock is white, it is snowing. If the rock is coated with ice, there is a frost. If the ice is thick, it's a heavy frost. If the rock is bouncing, there is an earthquake. If the rock is under water, there is a flood. If the rock is warm, it is sunny. If the rock is missing, there was a tornado (or the Rogue stole it). If the rock is wet and swinging violently, there is a hurricane. If the rock can be felt but not seen, it is night time. If the rock has white splats on it, watch out for birds. If there are two rocks, stop drinking, you are drunk. If the rock is glowing, get to a fallout shelter. Weather Stones have been "prognosticating" the current conditions for as long as…well, probably as long as there have been rocks.

Enter... the Scary Door!

"You are entering the vicinity of an area adjacent to a location. The kind of place where there might be a monster, or some kind of weird mirror. These are just examples, it could also be something much better. Prepare to enter... The Scary Door!" - Futurama , "A Head In the Polls" (1999) The Twilight Zone was created to be a disturbing mirror held up to our own reality, something we've brought up in this blog a few times during our past trips beyond The Dimension of Imagination and into the Fifth Dimension , and sometimes, especially lately, it can feel a bit too much like we’ve already slipped into the other side of that mirror. But Twilight Zone was always meant to have us think about the world around us and perhaps teach a lesson or two about it. And while  The Scary Door may have just been a parody bit, that can teach us too, even if it's just to laugh at the things we love and at our own seriousness. Certainly, our own stories, tabletop and otherwi

Remake/Rewind (A Side)

In the broad scope of media, sequels, prequels, and remakes are all often maligned. This might be less common in gaming, although we do see it there as well. Part of the issue could be the time between between releases, and all the changes that take place across the various industries during the interim. Complain though we might, audiences will still (usually) jump on board to at least get one more taste of a favorite media universe, even if they end up deciding they hate it afterwards. Here at Never Say Dice, we’re no different than any other media consumers - we still long to voyage into our favorite media worlds once again. For this post series, we’re going to venture off the beaten review and commentary path to talk about some sequel, prequel and remake ideas of various properties that we'd like to see... regardless of how likely any of them are happen. For this post, we’ll start off with a few games I'd like to see revisited. One classic video game I 'd like to see rem

Superman and Purpose

Greetings, citizens of Metropolis, (Metropolians? Metro-ites? Metrons? Is there even a specific term?) and happy salutations to all for another annual Superman Day . While it may have originated as yet another spurious corporate holiday, for some it can still be an opportunity to celebrate a long-beloved superhero. Though I may tend to be more of a Marvel fan myself, DC Universe stalwarts like Superman and Batman have always been part of my media consumption. This may be an unavoidable force, as evidenced by both my children becoming fans of DC superheroes before they even consumed any related media. A while back, Bugsy broached the topic of nature of Superman as a character and property for a previous Superman Day. With such a long-running and widespread character, it's worth thinking about what our own personal experiences with Superman have been. How have they shaped our unique view of the character, and how will that change our interactions with future Superman media? For thi

This One's for You, Tapper OR Backyard Brew and Tabletop, Too

This weekend is the unofficial start of summer here in the United States. For many of us, that marks a time full of grilled burgers and cold brews. Previously, we talked about how food might disagree with you, and how to get the help of Peter Pepper at your table top . This year, the focus is on the brew part of the cookout events. While half of Never Say Dice is a teetotaler, that doesn’t mean we can’t all appreciate the strange fun of beer and games. If you haven’t figured it out yet, this year we’re pouring one out for Tapper . We’ll get into a bit of the game's history and its main character. We’ll also put together a Risus version for you to include in your own games. (If you don’t know Risus, fear not! Check out some of our previous Risus posts where we’ve taken inspiration from other classic arcade games, including Gauntlet and Pole Position . (Not to mention out our very own "Introduction to Risus .") So sit back, pour yourself a cold one with us, and enjoy learn