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Showing posts with the label Electronic Games

Restless Dreams: Horror, Fantasy, Gaming, and Emotional Logic

The calendar tells us that it's October, and while it may not feel like it outside, this is officially the season for spooks and scares. Given the time of year and the twenty-year anniversary of its release (and also of my owning it) the next game in my backlog playthrough was obvious: 2001's Silent Hill 2 . Much has already been written about this game (there's a reason it's on so many "Best Games of All Time" lists, after all), so this post will be neither explanation nor analysis, but rather a exploration of the way horror blurs the lines between the world that we know exists, and the way we feel it exists... and the way that games, both electronic and tabletop, are uniquely capable of embodying this dichotomy. Given my love of horror and all things surreal, it's kind of surprising that it's taken me this long to actually finish the game. At the outset, it was because I felt obligated to play the original Silent Hill first, even though I was va

Star Trek v. Star Trek: The Starship Enterprise's Fifty-Year Confusion

The question "what was your first Star Trek" carries a very different weight today than it did thirty-five years ago. All the classic (i.e., pre- Discovery ) series are instantly available across multiple streaming services, and the films aren't much harder to find - they were some of the first shows to be made available via streaming, in fact. And even before then, there were both broadcast and cable reruns, along with physical copies for sale and rental. For today's viewers, the question usually means "which show or movie is the one that 'clicked' for you, that made you want more?" And, from there, we can deduce what they like about the franchise - stylistically, thematically, and tonally, since Star Trek can be a lot of things for a a lot of people. But it wasn't always this way. For a while, Star Trek was only available sporadically. Even while the movies were doing well at the box office, prospective viewers were at the mercy of whoever mad

Thoughts on the American Withdrawal from Afghanistan, Primarily Informed by MGSV

Afghanistan's a big place. It's become something of a cliche to say that recent events are " just like Metal Gear games ," but this is often the case with science fiction. Good works are always about the time in which they were made, but with a focus on exploring certain aspects. Where it might go. As time goes on and these aspects develop, science fiction can feel eerily prescient. The Metal Gear series has incorporated real-world politics since the 2D days, portraying the governments of western nations, particularly the United States, as duplicitous and capable of monstrous atrocities... all while playing a character working on those governments' behalf. 1998's Metal Gear Solid was fundamentally about the fallout from the Cold War arms race, the dangers of the weapons created for a war that never came (which included Snake himself), and lengths to which the military-industrial complex will go to maintain its fiscal and political dominance in a world without

Fun With Murder: The Narrative Ethics of Assassination Games

It's funny. As someone who views "detective" as an integral part of their personality , I sure have a lot of crime games. Well, crime media in general, especially movies, but games have certain... implications. You're the one committing the crimes , not watching other characters do them or following a protagonist as they piece together criminal events through evidence and investigation. You're right there, doing all the bad stuff yourself. Recently, in the ongoing quest to tackle my massive game backlog, I've been playing the first Tenchu game, released in 1998. I bought it because the creators would later go on to make my beloved Way of the Samurai series, but if one looked at my shelves, they could easily assume I chose it thematically, as Tenchu 's neighbors include numerous Hitman , Assassin's Creed , and Dishonored games - a subgenre we'll call "assassination games." I've seen it remarked that there's an irony that, while

Gaming Out Stress

It's been a tough week, a tough month, a tough year... If your lives are anything like ours, things are a bit hectic right now. Whether it's climate anxiety, the "open everything up" push running smack into the Delta Variant, the conflicts and contradictions of school reopenings, or plain, everyday, run-of-the mill chaos, it all gets to you. This week, we thought we'd return to the topic how real-life stress intersects with gaming... and the stresses gaming can bring. - B   A : The fighter just went down and is starting to bleed out. The magic user appears to be out of spells and seems to be floundering on what to do next. The rogue? They're looking pretty rough, and without the fighter to play off of, they might be brown bread after the next assault.  The Big Bad Evil Guy looks like he may be on the ropes, though.... but maybe they're faking? What do you do? Should you rush to the fighter and dump your last healing spell on them? Perhaps you should launc

The Space Between Blows: The Audience's Role in Narrative Combat

POW! BIFF! ZOT! Fight scenes have been a part of narrative media for... well, as long as there has been narrative media . The Illiad , for instance, is full of the granular blow-by-blow we expect of fight scenes today, regardless of medium . So this is not a topic for which I can do any kind of justice - I'm sure there are people who have dedicated their entire careers to the study of narrative combat, and there will always be more to talk about, more to discover. Rather, this post will explore some recent thoughts inspired by (what else) a mostly-forgotten twenty-year old video game. Oni is a third-person action game with a focus, despite the arsenal of weapons featured in the official art, on melee combat. Today, it's remembered mostly as the game Bungie made after Marathon and Myth , but before Halo . Culturally, it's a rather bizarre relic: a western attempt at making an "anime game" based on limited reference points that the creators lifted wholesale, partic

The Gaming Parent

Father’s Day isn’t a holiday I typically come to with a lot of excitement. While I love my kids, and care about my own father and other dads in my life, Father’s Day just isn’t something that I love to celebrate as a holiday. In honor of the day, though, and for those that do enjoy it, I’ve decided to use this week’s post to talk a bit about being a parent and a gamer. Both gaming (whether it be video games, board games, tabletop RPGs, or even all three) and being a parent can take up a ton of time in day-to-day life. If gaming is one of your passions, it's likely something you had to significantly reduce to make up for the time requirements of being a parent. Those unavoidable visits to the doctor, diaper changes, potty training, homework...the list of parenting responsibilities is endless. The list of games I’d like to play has also seems to have become endless in a very short amount of time. What can one do about it? (Besides obsessively organizing and cataloging your game colle

Risus Burger

Food disagreeing with you lately? The summer holidays are often full of greasy burgers and hot dogs. I know I’ve been grilling more than usual. That wasn’t what I was referring to, though. Does your food want to make hamburger out of you ? Then perhaps you need help from Peter Pepper. You might be asking yourself, “who?” Don’t worry, we’ll cover that in a moment. First we have the "how." We don’t need IntelliVision’s arcade-like super graphics for this post. We need Risus: The Anything RPG . What is Risus ? I won’t bore you with all the details here. (Besides, you can read our very own Introduction to Risus post.) In short, Risus is a rules-lite, versatile, and down-right fun “anything” TTRPG. In previous Risus posts , we have looked at converting the characters from Gauntlet , and taken inspiration from the Pole Position properties for an arcade themed setting I’ve been working on. In actual play, the game world would look something like Wreck-It-Ralph or ReBoot . For

I Am Camp Incarnate: Trash History and Return to Castle Wolfenstein

Today is V-E Day, and earlier this week, by sheer coincidence, I declared victory over Return to Castle Wolfenstein - specifically the Playstation 2 version. I'd started it a while ago, but picked it back up both to try and cut down my gargantuan list of  “in-progress” games and to build up to playing the more recent titles in the series with Andy. Playing RtCW in 2021 was certainly... an experience . I haven't chosen the games I've played during the pandemic specifically because of their relation to current events, but an eerie number have featured infectious disease plots ( Metal Gear Solid V , Dishonored , and Marvel's Spider-Man ), so gunning down Nazis at least gave me a chance to engage with a different aspect of our unfortunate times. Return to Castle Wolfenstein is, obviously, an "historical" game, but in more ways than might seem obvious (or intended)., The era it conveys is not the 1940s in which it was set, but the way that period was conveyed in