Skip to main content

NSDNYR2: 2022 Edition

It doesn’t seem that long ago when we were making our 2021 New Year’s Resolutions...a year that, unfortunately, didn't end up being too dissimilar from 2020. Fortunately, Never Say Dice are fully vaccinated, boosted, and staying as safe as we can. Before we get to our resolutions for 2022, we thought we'd check in on how we did last year, maybe keeping a few of those for the coming year, and set up some new goals. If you’re setting your own along with us, remember to keep them simple and specific. If you set your sights just low enough right, you can accomplish your goals and still be slightly proud of it. How did Never Say Dice do with our Gamer Resolutions from last year, and what are we anticipating for 2022? - A

A: I set a few goals for 2021: the first one in our previous post was to actually play in a TTRPG, apart from just running a regular campaign. I have a few updates this year, and I’ll start with an assurance that my regular campaign is still running with the same people. I’d set a goal of playing again by September, and I simply smashed that goal. In January, I played a few sessions of a 4th edition D&D campaign with some random internet folks, but, in the end, decided that particular game (and 4th Edition in general) wasn’t really for me. In February, though, I picked up a second game, also with some different random internet folks, and while that fizzled out by June I did make a few new friends. I also learned a ton from these adventures about virtual tabletops, Discord, rules, voice acting, and more. So, pursuing this resolution has not only has this been enjoyable, it's also made me a slightly better DM, as well.

The next goal I set for myself was to finish the main storyline for at least one video game. I didn’t set a poll to see which one I should finish, but you can consider this goal smashed as well. As you may remember from a previous post, Bugsy and I discovered we’d both been casually playing GTA: San Andreas again, so we decided to play-through together, and I finally managed to get past my long-standing San Andreas roadblock and get through the main storyline. I was a bit disappointed I didn’t get to 100% the game, but this became an impossibility due to a glitch with the photo-ops. I also picked up Marvel's Spider-Man once more, and managed to 100% the main game. I’m now working on the additional content with my sons, and plan to start a New Game Plus. That is two games "completed" by June, and the goal was to have them done by the end of the year!

My third resolution for 2021 involved this blog. I set a goal of building a backlog of at least four posts by March 14th... I’m sad to say that I failed at this. I was able, though,  to prepare a two post backlog (one of which was Risus Burger), and I have notes on a few others. Even though this falls short of my "four posts" goal, let's stay positive and call this a "partial success" instead of a failure. After all, we’ve put out a lot of great content this year and seen major increases in our readership (a big thanks to all of you!) We also picked up a few awesome projects because of what we've done with the blog.

As for 2022, what should my goals be? Other than Never Say Dice finishing some of our projects, I think I should have a few personal goals. I still miss getting to play in games, but a campaign might be bad idea. Perhaps I can try and get in on a couple one-shot adventures by the end of September. I also spend a lot of time talking about and running TTRPGs in the past year, but spent almost no time with board games I have a backlog of those. as well, so let me say I’ll try to play at least 3 board/card games that I've never played before by the end of 2022.

B: Looking over last year's resolutions, one of the first things to strike me was mention of a Never Say Dice post that... that never was -  Writing on Games, one of my favorite YouTube channels, did a video about Dishonored mere weeks after I said I would likely be writing about the game in the coming year, and managed to cover a lot more than I could. But that's fine, since I did end up finishing Marvel's Spider-Man, along with Return to Castle Wolfenstein, Oni and Silent Hill 2 - all of which led to posts on here.  (I have yet to defeat the final boss in Tenchu, but that hasn't stopped me from writing about that game.) Given that one of my resolutions was to "consume more media," at least we can say I've been active on the electronic gaming front, but there's still plenty of backlog to work through - enough for me to wonder if creating a profile on a gaming backlog tracking site (there are quite a few now) would even be worth it, as it might take the same length of time to get everything entered as it would to play one of the games in it...

I also talked about digging into my comics/graphic novel collections more, and I've had some success with that, getting through the first three Love and Rockets books in 2021. (Incidentally, if anyone wants to try this legendary series and is into reading comics digitally, Comixology currently has all the L&R books massively marked down - along with everything the creators have done, as well). Still a lot to get through, but reading these has reminded me that sequential art can be read in a number of different circumstances where standard prose would be difficult (in low light, when you're too tired to keep track of descriptions or too scattered to process things linearly...). With all that in mind, hopefully I'll start reaching for comics a bit more frequently in 2022. 

I do feel that I'm falling behind in developments in the world of tabletop games as well, but fortunately, that's another area where I've amassed quite a collection. I'll set myself a goal to read at least five indie RPG books in 2022 and at least one from a larger publisher - maybe Andy will be able to keep me on track for that one. I'll try to spread it across a number of different genres and playstyles as well. There's a lot of exciting new stuff happening out there, and I want to see as much of it as I can.

Last year, I made it one of my resolutions to do more writing and the blog has helped with that immensely, but I still would like to do more. Besides the fact that I'm in a band with a backlog (there's that word again...) of about two dozen songs that need lyrics, I still haven't returned to prose fiction, despite that being my background. Certainly I hope anything I learn along the way will be of interest to our readers engaged in telling their own stories, so that could well inform some future posts.

And speaking of our readers, I'd like once again to thank each and every one of you. 2021 has seen some successes for Never Say Dice that I had never thought possible. Obviously we'll keep doing what we're doing no matter how many people read it, but every time I see that people are enjoying what we're doing, I get a huge smile on my face. We talk a lot about the relationship between creator and audience here, and I just want to take a moment to say how much I appreciate ours.

2022 is still hidden in chaos. We'll share everything that helps us get through it - thank you for giving us a chance to do so.

Happy New Year!

Send comments and questions to or Tweet them @neversaydice2.

Popular Posts

The Matt Mercer Effect

Roleplaying games have been around for quite a long time even before the first edition of  Dungeons & Dragons was published in 1974. You can go back into the history of Commedia dell’arte (improvisational theatre) in 16th century Europe and see this form of storytelling (and, if you want to read about similar, but more recent, traditions, take a look at our posts on the Maryland Renaissance Festival .) Even before that, there were ancient historical re-enactments and storytelling in many different cultures. Modern tabletop roleplaying games are quite different, even from their 1974 form, but commonality is shared across all these. After all, we’re still just playing playground games with the assistance of rules and dice. In recent years, there's been a boom in roleplaying games due to a number of factors: The internet making it easier to find new players and even run play sessions online. General dissatisfaction with our own realities, shared or personal. One force driving th

Star Trek v. Star Trek: The Starship Enterprise's Fifty-Year Confusion

The question "what was your first Star Trek" carries a very different weight today than it did thirty-five years ago. All the classic (i.e., pre- Discovery ) series are instantly available across multiple streaming services, and the films aren't much harder to find - they were some of the first shows to be made available via streaming, in fact. And even before then, there were both broadcast and cable reruns, along with physical copies for sale and rental. For today's viewers, the question usually means "which show or movie is the one that 'clicked' for you, that made you want more?" And, from there, we can deduce what they like about the franchise - stylistically, thematically, and tonally, since Star Trek can be a lot of things for a a lot of people. But it wasn't always this way. For a while, Star Trek was only available sporadically. Even while the movies were doing well at the box office, prospective viewers were at the mercy of whoever mad

The Mission Will Be Very Safe and Fun for Everyone: Some Thoughtcrimes on Running Paranoia

  I'm sorry citizen, but the question "why hasn't there been a Paranoia post in over fifteen months" cannot be processed. Records indicate that the previous post, " [Backstory Redacted] - Getting Ready to Run Paranoia " was activated in the Year 214 of the Computer, and, as this is currently Year 214 of the Computer, your internal chronometer must be malfunctioning. Rumors that is has always been Year 214 of the Computer are treason. Please report to Internal Security for cerebral re-adjustment. Have a nice daycycle. So, why hasn't there been a post about Paranoia in fifteen months, anyway? The previous two have been quite popular , and, as I'm fond of saying, I've put more thought into this game than nearly anything else in my life, formal education included. As time went on, I found myself procrastinating on the follow-up. I didn't have enough time to work out everything I'd want to cover, I'd tell myself, or that some other top

Fun With Murder: The Narrative Ethics of Assassination Games

It's funny. As someone who views "detective" as an integral part of their personality , I sure have a lot of crime games. Well, crime media in general, especially movies, but games have certain... implications. You're the one committing the crimes , not watching other characters do them or following a protagonist as they piece together criminal events through evidence and investigation. You're right there, doing all the bad stuff yourself. Recently, in the ongoing quest to tackle my massive game backlog, I've been playing the first Tenchu game, released in 1998. I bought it because the creators would later go on to make my beloved Way of the Samurai series, but if one looked at my shelves, they could easily assume I chose it thematically, as Tenchu 's neighbors include numerous Hitman , Assassin's Creed , and Dishonored games - a subgenre we'll call "assassination games." I've seen it remarked that there's an irony that, while